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Saturday, October 29, 2005

I bought the FEAR DVD the other day. I had so much fun with the demo that I had to get the full game. Worth every penny.

I am still amazed by the AI and the creep factor of FEAR. Ten times better than Doom3. They lay down cover fire; jump threw windows, crawl under obstacles, attack from above and below, and even push over bookshelves for cover. So far the most amazing thing that they have done is send a few units around to a back door when I have a group pinned down.
The scare factor is really good. I have jumped in my seat more than once, and goose bumps are becoming very common. I have wasted more ammo on a ghost, than I have tacking out whole squads. The crazy thing is, I know it is not going to do anything, and the ghost hasn't done more to me than startle me, and still I find myself shoot as fast as I can to stop them. There are also some 'dream' moments much like Max Payne had, and everything in the room just changes reality. Very well done and very unnerving. The combat is good, especially the melee combat. Most games will use the gun butt to crack a few skulls, so there is nothing new about being able to do the same with this game. The twist is if you do a melee attack when jumping or crouching, you can do a round house kick or a slide kick. Combine this with the bullet time and it is hella cool!
I have not been this impressed with a FPS game since Half-Life. It proves that a game doesn't have to be pitch-black, extra gory, or have zombie AI to make a suspenseful game. In fact if the ghosts and dreams were not in the game, it would be an excellent normal FPS.

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Saturday, October 15, 2005

Serious Sam 2 demo is just a ton of fun. If you ever played Serious Sam, than you will not be disappointed with the new one. Lots of fun guns, lots of ammo, and lots of bad guys to use it on. Over all there are not a lot of major improvements, which serves as a testament to how well the original was made.

FEAR demo (single or multi player) is what Doom 3 should have been. The lighting is better (you can use a flashlight and gun at the same time) and the AI is good, really good. They run for cover, jump threw windows, and flanked me under cover fire. This game is far from the mindless zombies of Doom 3. This is more like the Half-Life commandos.

Definitely two game demos that I am going to play more.

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Friday, October 14, 2005

Looks like even the Anti-video game groups are waking up and running away from Jack Thompson, but not before he compleatly self destructs. Here is the 'game' he want a game company to make and distribute for an offer to donate 10k to a charity of Paul Eibeler's choice (Take-Two Interactive Software, Inc's chairman).

Osaki Kim is the father of a high school boy beaten to death with a baseball bat by a 14-year-old gamer. The killer obsessively played a violent video game in which one of the favored ways of killing is with a bat. The opening scene, before the interactive game play begins, is the Los Angeles courtroom in which the killer is sentenced "only" to life in prison after the judge and the jury have heard experts explain the connection between the game and the murder.

Osaki Kim (O.K.) exits the courtroom swearing revenge upon the video game industry whom he is convinced contributed to his son's murder. "Vengeance is mine, I will repay" he says. And boy, is O.K. not kidding.

O.K. is provided in his virtual reality playpen a panoply of weapons: machetes, Uzis, revolvers, shotguns, sniper rifles, Molotov cocktails, you name it. Even baseball bats. Especially baseball bats.

O.K. first hops a plane from LAX to New York to reach the Long Island home of the CEO of the company (Take This) that made the murder simulator on which his son's killer trained. O.K. gets "justice" by taking out this female CEO, whose name is Paula Eibel, along with her husband and kids. "An eye for an eye," says O.K., as he urinates onto the severed brain stems of the Eibel family victims, just as you do on the decapitated cops in the real video game Postal2.

O.K. then works his way, methodically back to LA by car, but on his way makes a stop at the Philadelphia law firm of Blank, Stare and goes floor by floor to wipe out the lawyers who protect Take This in its wrongful death law suits. "So sue me" O.K. spits, with singer Jackson Brown's 1980's hit Lawyers in Love blaring.

With the FBI now after him, O.K. keeps moving westward, shooting up high-tech video arcades called GameWerks. "Game over," O.K. laughs.

Of course, O.K. makes the obligatory runs to virtual versions of brick and mortar retailers Best Buy, Circuit City, Target, and Wal-Mart to steal supplies and bludgeon store managers and cash register clerks. "You should have checked kids' IDs!"

O.K. pushes on to Los Angeles. He must get there by May 10, 2006. That is the beginning of "E3" -- the Electronic Entertainment Expo -- the Super Bowl of the video game industry. O.K. must get to E3 to massacre all the video game industry execs with one final, monstrously delicious rampage.


At what point do the people with the straightjackets come and pick one up? This is exactly why lawyers do not make games, this blows chunks. I would exspect someone that must spend a large amount of time studing violent games could come up with something good. No major company would touch a game like this just because it would tank, and the time and money spent to make this would be more than the 10k that he is offering to donate. At best what he may get is a small start up or a mod team hack something together to get the publicity, much like the Shoot JFK game developers did.
This is the same nut that accused the Sims of secretly being a porn game for pedophiles.


Found on Penny Arcade

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Thursday, October 06, 2005

If you liked City of Heroes than you may want to check out Fileplanet's beta Stress Test of City of Villains.

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